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Blood bowl human team
Blood bowl human team












blood bowl human team

I would start with a pair of offensive-minded catchers, with Fend, Sprint and Nerves of Steel, and then develop assist and safety pieces with the third and fourth catchers, as luxury players.īlitzer 90,000 gold, maximum 4 per team, MA7, ST3, AG3, AV8 Block access to General and Strength Skillsīlitzers tend to be the star players on most teams, and Human Blitzers are no exceptions. I would always take Nerves of Steel as a doubles level-up, but I’ve seen a few players online taking Guard to make them a specialist Guard piece, a ridiculously specialised one who leaps into several tackle zones to provide assists for multiple teammates, then scampers back out again with Dodge, to assist another clump of teammates elsewhere on the field. Fend and Sure Hands can be useful to make them pure ballcarriers, so enemy players cannot keep them wrapped in their tackle zones, nor pop the ball out of their grasp. Block is never a mistake as a first Skill, to make them more robust ballcarriers, and when combined with Strip Ball the Catcher can become an effective safety, using their huge Movement Allowance to cover acres of space. Human Catchers are both wonderful and infuriating Dodge and armour 8 is a blessing on a player likely to be a target for opposing kill pieces, but Strength 2 makes them difficult to use on defence, and prevents them from charging down the field to find space completely alone. Credit: OnPSXĬatcher 70,000 gold maximum 4 per team MA8, ST2, AG3, AV8 Catch, Dodge access to General and Agility Skills They can be developed into pure throwers, taking Skills such as Accurate, Leader, Nerves of Steel and Strong Arm on doubles, or a hybrid thrower-safety, with Skills starting with Nerves of Steel, then taking Block and Strip Ball to allow them to play a role on defence, as well as offence.Ī Catcher runs with the ball, helmet-feather dancing in the wind. More mobile than the Orc Thrower, and more robust and skilled than the Norse signal-caller, the Human Thrower excels in the short passing game, retrieving deep kicks, striding towards a scrum on the line of scrimmage, and firing a short pass to a Catcher or a Blitzer who can skip or rumble downfield. Thrower 70,000 gold, maximum 2 per team MA6, ST3, AG3, AV8 Sure Hands, Pass access to General and Passing SkillsĪ Sure Hands player on a low-agility team is always useful, and the Human Thrower is no exception.

blood bowl human team

If doubles is rolled, Guard is a must to help beef up the team against bashier opponents, and Stand Firm would make a useful second double level-up I wouldn’t advise taking Passing or Agility Skills, simply because the Throwers and Catchers will take care of the majority of the team’s ball-handling already. Skills intended to toughen them up in combat are always welcome, such as Block or Wrestle, but moves such as Fend or Tackle can be useful to frustrate more agility-focused opponents as a result, Linemen can often develop based on what the team needs, and the nature of opponents they will face. Their lack of starting Skills means they are a bit slow to develop, as a coach must rely on team re-rolls to get them the ball, or pray to Nuffle for injuries, but most Linemen will make it at least to their first level up before they are killed or severely injured. The most versatile player on the most versatile team, the Human Lineman boasts solid, if unspectacular, attributes across the board: cheap, agile enough, fairly mobile and tough enough to hold a line. Lineman 50,000 gold maximum 16 per team MA6, ST3, AG3, AV8 No Skills access to General Skills on level-ups They suffer from an obvious lack of specialisation, and can often be passive in games, responding to their foes’ weaknesses rather than imposing their own will on a game, but they are excellent teams for a rookie coach, that can be developed into powerhouses with the right levels. They have an array of solid starting players, notably their Blitzers and Catchers, and between them and the Throwers their teams have easy access to the Agility, Passing and Strength skill trees, allowing them to develop in a number of directions.

blood bowl human team blood bowl human team

Sitting between 5 th and 10 th in each of my incredibly objective and useful categories, the Humans are a race comfortable adapting their gameplan to a range of opponents, and will rarely be caught off guard.














Blood bowl human team