
Something that becomes painfully apparent from the comparison shots is how dark the original was. Lighting, textures, visual effects and animations all needed significant work to be brought in line with the rest of the trilogy and to hit the level of quality expected from a modern remaster.

Much like in the case of the gameplay changes, here too the first Mass Effect got the bulk of the love. Another example is Liara, whose face changes a bit between the games - though, to be honest, this is a stranger decision, as there is a notable shift in design between Mass Effect 1/2 and Lair of the Shadow Broker that cannot be chalked up to "maturing". In both cases, the native game's assets were touched up instead of both using a new one. This means that, while Garrus loses the low-rez head textures in Mass Effect one, it will still be spotless, whereas his stunt in Mass Effect 2 where he decides to block a warhead with his face will leave him scarred. It wasn't only real-world years that passed between the release of the games, but the story also has some time skips that would make it strange if characters would use the same assets in Mass Effect and Mass Effect 2.


Some characters who pop up in two of the three titles or across every entry of the trilogy retain their different designs across the games to signify the way they change or mature over the years. Some interesting things to note are that, while there has been a great deal of unification across the three titles to make them closer in terms of gameplay and visuals, some deliberate differences were maintained.
